The room two is a first person puzzle adventure game from fireproof games in which you must solve complex and eerie puzzle boxes.
The room 2 chapter 3 drawers.
Take the lightbulb from behind the drawers and return to the middle of the desk.
Zoom out and go to the table with the metal sphere on it.
Open the drawer on the front to find a torn piece of an old photograph.
The chapter 6 of the room 2 puts you inside a lab with a box on a round table.
Look at the table in the middle of the room and cast your eye over the legal letter.
Start the final chapter by focusing on the wooden hutch.
Open the drawer labeled number 1.
The door will fall letting you focus on the chest.
Slide the gray piece left and right to unlock it the flip the metal.
Go to the cabinet.
Model ship first visit.
Return to the box with the maze on it.
Look over at the rolltop desk beneath the framed newspaper article.
Welcome to the best walkthrough for the room 2.
Gamezebo s walkthrough will provide you with detailed images.
Drum of images part 3.
Drawer puzzle part 2.
Begin chapter three by sliding out the metal bar at the top of the room.
Rotate the sections so that the ball has a clear route to the bottom.
Box on the round table.
Get a screwdriver from the drawer.
Use the index below to navigate through the chapters and section parts.