Drawer puzzle part 2.
The room 2 chapter 5 metallic liquid.
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Zoom out and go to the table with the metal sphere on it.
Look for the cyan handprint and move the rotating wheel so that it forms a proper hand print.
Head over to the cabinet.
Look at the cabinet and open the drawer marked 1.
This is a complete walk through for the room chapter 2 by fireproof games.
This super short chapter opens the way to the sixth and final chapter.
You will continue the game after obtaining the beetle after observing the drum of image through your eyepiece.
Home games the room 2012 steam version chapter 5 it s not important but first off all examine the letter on top of the table.
Turn the dials based on the symbols on the box.
You are examining this case with hidden compartments that you obtain from chapter 1.
The room 2 is the sequel to the mystery puzzle game by fireproof games.
Please feel free to leave comments if you are stuck anywhere in the game.
Development on this fully enhanced hd version of the room two began shortly after the mobile release of the room three late in 2015 and has involved creating more detailed environments for each.
You will then decipher the password as 1 7 3.
Gamezebo s walkthrough will provide you with detailed images.
Drum of images part 3.
This case has three seals.
Start the final chapter by focusing on the wooden hutch.
You have to trigger several mechanisms in order to open each seal.
Check the walkthrough of chapter 5 in the room two android game.
Open the drawer with the number 1 on it and take the screwdriver.
Place it into the recess at the front of the boat and then turn it until the boat arrives on the island.
Box on the round table.
Your goal is to open the case.
Equip your eyepiece and go around the table.
Decode the symbols on the box with the round stone plate with black metallic liquid in the center.
Take the screwdriver.
The room 2012 steam version walkthrough chapter 5.
Look to the driftwood to the right of the boat and take the crank handle.